Weight loss is extremely simple. The human body has two mutually-exclusive metabolic modes: burning sugar, and burning fat. Mode switching is automatic: if you eat sugar, your body runs sugar-burning mode and any fat you eat at the same time is stored. To lose weight, simply don't eat sugar; your body auto-switches to ketosis and burns fat reserves.
Foods with both sugar and fat make you gain weight, e.g. ice cream is 50% sugar 50% fat. Eat ice cream every day and you'll only gain weight.
The only "social problem" we now have is that women are on a power-trip rebelling against the men who used to keep them honest about eating. Hence "body positivity" from feminists.
Only within undirected graphs. Sadly, this won't revolutionize video games, where we still have to use the A* algorithm from 1968 that is the literal computing bottleneck limiting us to mere hundreds of intelligent characters at once in a barely dynamic environment.
In the article it does talk about how they arrived at a partial solution that only worked on undirected graphs, but then they started taking a hybrid approach to get it to work on directed graphs.
Partly! And that's a good thing, IMO. E.g. providing just the content (think markdown, e.g.) and letting the end user agent render it in a standard way that the user wants is what I had in mind. Like good ole HTML from 1995 :)
Foods with both sugar and fat make you gain weight, e.g. ice cream is 50% sugar 50% fat. Eat ice cream every day and you'll only gain weight.
The only "social problem" we now have is that women are on a power-trip rebelling against the men who used to keep them honest about eating. Hence "body positivity" from feminists.