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This looks interesting. At this stage of the game a more meaningful benchmark might involve LMDB, Wiredtiger, and, yes, LevelDB.


I don't think it's comparable to benchmark MDBM against LMDB or WiredTiger as keys are not kept in sorted order (no range queries), there is no support for transactions, and MDBM does not offer durability in the event of power loss.

MDBM is pretty much an optimized persistent hash table. LMDB and WiredTiger aim to be full-fledged ACID compliant database storage engines with functionality similar to that of BerkeleyDB or InnoDB.


You make some good points. We benchmark LMDB against LevelDB and its derivatives even though none of the LevelDB family offer ACID transactions. (http://symas.com/mdb/ondisk/ ) Despite this fact, people will ask the question and try to make the comparison, so we run those tests. It's silly, but most people seem to pay attention to performance more than to safety/reliability.

From my totally biased perspective, MDBM is utter garbage. They use mmap but make absolutely zero effort to use it safely. This was the biggest obstacle to overcome in developing LMDB; I had a few lengthy conversations with the SleepyCat guys about it as well. It's the reason it took 2 years (from 2009 when we first started talking about it, to 2011 first code release) to get LMDB implemented. If you want to call something a "database" you have to do more than just mmap a file and start shoving data into it - you have to exert some kind of control over how and when the mapped data gets persisted to disk. Otherwise, if you just let the OS randomly flush things, you'll wind up with garbage. As Keith Bostic said to me (private email):

"The most significant problem with building an mmap'd back-end is implementing write-ahead-logging (WAL). (You probably know this, but just in case: the way databases usually guarantee consistency is by ensuring that log records describing each change are written to disk before their transaction commits, and before the database page that was changed. In other words, log record X must hit disk before the database page containing the change described by log record X.)

In Berkeley DB WAL is done by maintaining a relationship between the database pages and the log records. If a database page is being written to disk, there's a look-aside into the logging system to make sure the right log records have already been written. In a memory-mapped system, you would do this by locking modified pages into memory (mlock), and flushing them at specific times (msync), otherwise the VM might just push a database page with modifications to disk before its log record is written, and if you crash at that point it's all over but the screaming."

The harsh realities of working with mmap are what dictated LMDB's copy-on-write design - it's the only way to ensure consistency with an mmap without losing performance (due to multiple mlock/msync syscalls). None of these design considerations are evident in MDBM.

LMDB's mmap is read-only by default, because otherwise it's trivial to permanently corrupt a database by overwriting a record, writing past the end, etc. MDBM's mmap is read-write, and the only "protection" you get is a doc that tells you "be Vewwy vewwy careful!" Ridiculously sloppy.

LMDB's design and implementation are proven incorruptible. MDBM (and LevelDB and all its derivatives) are proven to be quite fragile. https://www.usenix.org/conference/osdi14/technical-sessions/...

Leaving reliability aside for a moment, there's also the issue of performance and efficiency. We used to use DBM-style hashes for the indexes in OpenLDAP, up to release 2.1. We abandoned them in favor of B-trees in OpenLDAP 2.2 because extensive benchmarking showed that BDB's B-trees were faster than its hash implementation at very large data sizes. The fundamental problem is that hash data structures are only fast when they are sparsely populated. When the number of data records you need to work with increases to fill the table, you start getting more and more hash collisions that result in lots of linear probes (or whatever other hash recovery strategy you're using). The other problem is that the very sparse/unordered nature of hashes makes them extremely cache unfriendly - you get zero locality-of-reference for groups of related queries. So as your data volumes increase, you get less and less benefit from the amount of RAM you have available. When the data exceeds the size of RAM, the number of disk seeks required for an arbitrary lookup is enormous, and every read is a random access. Using a hash for a large-scale data store is just horrible. (We tested this extensively a decade ago http://www.openldap.org/lists/openldap-devel/200401/msg00077... )


Hey, I've been working on a graph db-like thing as a hobby project for the last six months and I'm using LMDB as backend. I tried many alternatives (LevelDB, Sqlite4's LSM, BDB etc.) before settling on LMDB. The alternatives all had some quirk that stopped me from using them.

Among other things, I like that LMDB has zero-copy reads and that's something I've taken care to preserve all the way through my layers.

Just wanted to say thanks for the great work. LMDB is a joy to work with.


Great to hear that ;)


"We abandoned them in favor of B-trees in OpenLDAP 2.2 because extensive benchmarking showed that BDB's B-trees were faster than its hash implementation at very large data sizes."

Didn't bdb's linear hashing scheme extend the size of the hash table enough to keep it at the required loadfactor?


http://www.openldap.org/lists/openldap-devel/200401/msg00074...

Our experience with it shows that resizing was itself a very expensive operation.


Thanks for the reply. Interesting that linear hashing had such a big effect, seeing as it is meant to be a slowly-occurring process that only happens when the average load factor of all buckets exceeds a threshold. I guess that was back in 2004 though. Wonder if the same performance is still applicable?


Howard, since you're here and taking questions... :-)

Do you have any idea if a sqlite 4 release is imminent? Will lmdb work with it right out of the gate?

Thanks.


Sorry, I haven't kept up with sqlite4 development. I'm still on the sqlite-developers mailing list but I never see any traffic about it in particular.

I'm going to guess that they will not ship an LMDB driver right out of the gate. The one we were working on was not completed (our contractor flaked), and while I know they did some work on their own, I have no idea how complete that was either.


Thanks for your insight and the in-depth benchmarks you provide.


You're welcome ;)

The benchmarks are obviously for our own benefit too - until someone does these comparisons, none of us knows where things truly stand.


You pretty clearly haven't used MDBM because the MDBM I worked on at SGI (and still use to this day) gets to any key in two page faults (aka 2 disk seeks) at the most. That was the whole point of it.

If you want I'll go shove a few GB into an mdbm, drop caches, and time a lookup.


If you've already ported the levelDB benchmark driver, feel free to send it to me: https://github.com/hyc/leveldb/tree/benches/doc/bench

2 seeks at the most, are you talking about a 32 bit address space? The only way that's possible in 64 bits is to direct map a hash into e.g. 2 32 bit chunks and use the hash as an actual disk block address for the first chunk, and an index into a block list for the 2nd chunk.


2 seeks. Address space doesn't matter, you have one seek to read the directory (I'm assuming 100% cold cache), and one seek to get to the page in question.

Not only that, we watched the bus on an SGI Challenge and counted cache misses and TBL misses. 2 TBL misses to get a key.

Saying that it isn't possible on a 64 bit VM system makes no sense to me. If I have a 2TB file and I seek to location A and read it, then seek to location B and read it, you are saying that's not possible? Same thing with mmap, I set a pointer to the mapping, read p, p += <number>, read p. Two seeks, two page faults, whatever you want to call it, it does 2 and only 2 I/O's to get a key/value (unless the pages are bigger than disk blocks but then those are going to be sequential I/O's, no extra seeks).


I was actually thinking of a >2GB DB file on a 32 bit server. But leaving that aside, it sounds like you're assuming a perfect hash function with no collisions. If you have collisions, you have to deal with the possibility of a hash bucket overflowing and requiring an additional seek.

Anyway, I don't doubt that you can operate in 2 seeks in the normal case.


It is 2 seeks, at most, for 100% of lookups.


Care to share any details on the hashing scheme? Is it based on linear hashing, a la Litwin and Larson?


The hash is up to you, several are provided.


Isn't LevelDB a building block of Google's distributed file systems?


LevelDB is based on concepts from Google's BigTable database system. The tablet implementation for the BigTable system was developed starting in about 2004, and is based on a different Google internal code base than the LevelDB code.[1]

[1] http://en.wikipedia.org/wiki/LevelDB#History


They probably release old tech after they have upgraded their own. So when they did their internal LevelDB 3.0 they released 1.0 as opensource. Probably do the same thing with all their releases (map-reduce,bigtable etc).


If you look at the MDBM page you'll notice that they currently benchmark against LevelDB, BerkeleyDB, and Kyoto Cabinet. What I was suggesting involves the same theme but better, newer competition.

I agree that it's an apples to oranges comparison in any case.


The timings they give there can only make sense on a fast SSD or when the database they benchmark on is completely cached.

It's an apples-to-oranges comparison only of MDBM wins significantly against LMDB. If they are comparable in timing, or e.g. MDBM is 20% faster, then it would be an apples-to-apples comparison, MDBM having 20% speed advantage, and LMDB having every other possible advantage (memory safety, ACIDity, ordered retrieval, multiple databases, etc.)

LMDB is truly, incredibly, really marvelous. On 64-bit it comes close to being the end-all-be-all local KV-store. If your databases are not more than a few tens of megs each, the same is true for 32-bit processors as well.


> If your databases are not more than a few tens of megs each, the same is true for 32-bit processors as well.

Why is that ? Shouldn't 32-bit processors give you enough space in the range of hundreds of MiB ?


Sure. But you only have 2-3GB of usable address space, and if your app has a lot of other variables to work with, there's not much space left over.

I should note that in LMDB 1.0 we'll have dynamic unmapping and remapping, to allow 32-bit machines to work with larger DBs. (There's still a significant performance cost for this. It's only being done to allow folks to use the same code on 32 and 64.)


Off-topic: will you have something like networked KV store aka redis. what do you think of Redis or Cassandra?


If you're interested in building a distributed DB on top of LMDB, I took care of part of the problem (replication/consistency) in my flotilla library at

https://github.com/jbooth/flotilla

Basically I'm just layering the raft consistency algorithm on top of LMDB. Both systems single-thread write transactions for consistency, so there's some mechanical sympathy. Doesn't mandate any specific data model or even a client-server network transport, it's basically a replicated embedded DB. Anyone could build replicated redis on top of it or a Cassandra clone if they want to get into managing shards/rings.

Sample app (still WIP) at https://github.com/jbooth/merchdb


For redis, there's already ardb, ledisdb, redis-NDS, and a few other redis clones that support LMDB. We also already have memcacheDB on LMDB, as well as HyperDex with LMDB.

I haven't looked closely at Cassandra since it's in java, and after I didn't find a simple backend plugin API I didn't look any further.


Yes, I am quite impressed by it as well.




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